![]() It has to be done in a certain spot before I actually reach the wall, or else I'll end up somewhere else. I do a quick left-right to make the bonus opening appear when I throw the sprite. Useless by itself, but amusing.Įverything done before the warp is to set up changes to the value that determines where the bonus sends me when I exit. Donkey is seen riding a darker version of himself. ![]() Ghost Kong: you only see this for a few frames in the video, but this is what happens after you do the above glitch and throw the barrel. Expresso is only needed in this run because Donkey cannot reach the bonus by himself while holding the glitch sprite. Hold Y as you ride and press A as you intersect with them. Simply ride a steel keg and hop onto an animal. Holding barrels with animals: This is actually unrelated to the wrong warp. In the run, I use this to "hold" the bonus opening so that I can enter it without actually having a barrel. If you ride a steel keg, then pick it up and walk it into a halfway barrel, you end up holding a glitched sprite that, explained simply, is treated as the next sprite that is loaded onto the screen at any time. What happens at this point is that the game assumes you should be controlling Diddy, and as such, when you get the next DK barrel, you will end up controlling both Kongs at the same time. However, if you get hit over a pit, it overrides that and kicks you out of the stage. As a result, if you get hit immediately after doing this, the game hangs waiting for him. It expects you to have your second Kong (Diddy, in this case), but you don't. Split-up glitch: By exiting a stage after you have tossed a DK barrel-but before it hits the ground-you confuse the game a bit. This is the most popularly known glitch that a lot of people found out just by impatiently mashing B to get to the next stage. This "works" presumably because the game thinks that you are trying to enter a stage because you aren't moving and pressing a button at the same time. If you only have 1 Kong, or you are in Funky's plane, you can press a button (A, B, X, Y or Start) on this frame to warp to a different stage. Mapwarp: When you reach a corner in-between stages on the map (only seen in World 1), you stop for 1 frame (1/60th of a second in DKC). Not sure if it was intended, but I have no idea why they removed it in 1.2, anyway. This saves more time in other categories, but it is still relevant here. Here are the list of glitches used in DKC any%Zįanfare Skip: In versions 1.0 and 1.1 of DKC (US only the Wii VC version was 1.2) you can press buttons to skip the victory dance that the Kongs do about halfway through. ![]() Shoutouts to Arne for discovering the category to Tompa for helping with every question I could think of over the 2 years I've been running this game to Garrison, Reflected, Grav, Wooke, Kerahime, Kloster and Tack for making the run what it is now to TJP for inspiration to get good at DKC and to PuchieDarcy for getting me into the game in the first place. For now, though I'm happy with this run outside of losing half a second to a tiny wall, it's a solid effort throughout. There's a decent amount of very minor tech that I didn't use in this run that exists in the TAS, and Wooke claims it can go down to at least 8:20, though I think 8:23 or 8:24 is a bit more realistic. I soon learned that the category was a monster, and after a month or two of grinding runs, I eked out an 8:28 with one minor mistake. I learned the category a few months later, and set out to improve the time with some new tech. Around the end of 2013, Wooke got an 8:29 and the category stagnated. Klosty was the first, I believe, and there was some back-and-forth between him, Kerahime, and Tackblossom, a Japanese runner, for the best time. In 2013, a few runners started picking up any% and putting some serious work into it. You can see that and read more about the history here: ![]() However, Arne suspected that more warps were possible, and it eventually led to the warp to World 6 that is used here. Tompa and Arne found the original Wrong Warp to create the warp to World 4 that TJP used in his old warp run. You're probably wondering what on Earth is going on, but before I explain that, I'll give you some history. So as you can see, this route is a lot different than the 20-ish minute run that TJP submitted to SDA years ago. ![]()
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